View · TypeScriptPerformanceViews
Process Friction Topography
run.promenade.friction-topography
A performance overlay that makes waiting time part of the model's geometry. The discovered process keeps an ordinary layered ground plan; elevation is a friction statistic interpolated into a surface, so valleys are the routine high-volume path, ridges are where cases queue, and a whole slow region of the process reads as a plateau rather than as several red nodes. Clicking a peak opens the variants, cases, resources and wait distribution behind it. Rendered with three.js WebGPURenderer, falling back to WebGL 2.
Runtimes
- View · TypeScriptRenders an artifact inside a sandboxed iframe
Versions
| Version | Released | Size | Notes |
|---|---|---|---|
| 0.1.6latest | 4 Sept 2026 | 862 KB | — |